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Diablo 3 Blue Posts » Dead monsters flying like a falling balloon


tanakashi
Is there no gravity in D3 world? It's like outer space when you are killing monsters...and my nephalem hero too. I just want your opinion guys and also the BLUES. If you die furiously with a strong punches of Monk, bash of Barb, spells of Wizard, etc.. there should be a Law of Gravity situation here, where "x" force produces much more "y" force on release.

If my monk hits a chubby monster and goes up in the air, it should fall off in the ground faster because of its weight. Not that just slow motion falling into the ground just like a falling balloon losing helium gas.

Im not physics expert but its reality guys, what do you think? :)


Lylirra
Community Manager
View Source
Nov 01st, 2012 10:12pm in the General Discussion board on the US forums.

Quote

Im not physics expert but its reality guys, what do you think? :)

I think in a world where I can fire beams of ice from my fingers, summon minions from the spirit realm, make things explode with just a few well-placed strikes, spin in circles for hours at a time and never get dizzy, and literally fade into shadows, the normal definition of "reality" doesn't really apply. ;)

The physics of Diablo III were chosen very specifically, though, and are intended to be a little over the top. They're designed to make combat feel visceral (visually) and, well...a bit fantastical. Fitting for a magical realm like Sanctuary, don't you think?