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Diablo 3 Blue Posts » Death and drop quality


Grimmstalker
I was wondering what the correlation was between dying and the quality of drops from a mob or elite pack. NV 5 stack and fighting a pack, if you die then finish the pack does this impact the quality or quantity of drops or is it still the same RNG %?


Lylirra
Community Manager
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Could you also clarify whether or not the whole "loot server" theory is correct?

The who-what? I'm apparently woefully ignorant of this theory. Enlighten me!

Lylirra
Community Manager
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NV 5 stack and fighting a pack, if you die then finish the pack does this impact the quality or quantity of drops or is it still the same RNG %?

The loot gods care care not for your sacrifices.

(Or, in other words, your character deaths do not affect item drop rates or quality).


Lylirra
Community Manager
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There are people who believe that some servers are tuned to drop tons of legendaries and some that are tuned to drop nothing at all. They have absolutely no proof. But a nice big blue post stating the theory is false would be nice. Although, those people who believe this would most likely just think you are lying...

Oh, yes. That theory. :)

While there are a number of factors which can influence what kind of loot you get (Magic Find, MP level, # of NV stacks, etc), they're all character-based. Which server you play on -- or what game you join -- doesn't really have any bearing on your likelihood of seeing a Legendary item drop.

Sure, you might have an easier time farming some games than others based on what monsters spawn, which means you'll probably progress a little faster and kill more things (killing more things = more chances for loot to drop), but that's about it.

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Thanks for the input Lylirra, what about if your dead when they die? also what about if your in town?

In order to be eligible for loot or experience you need to either a) tag the monster in combat or b) be in proximity when the monster dies.

So, you could technically hit a monster, die, TP back to town and flirt with Leah a bit, and you'd still be eligible for loot when that monster dies (even if it dies when you're not nearby). Similarly, you could charge in headlong into combat ahead of your friends, die before they get there, and when your friends saunter up and kick the monster's bucket, you'd all be eligible for any loot the monster drops.

Lylirra
Community Manager
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The key part is, you gotta die to qualify!

It makes the spoils of combat that much sweeter.

Lylirra
Community Manager
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The blues are simply reporting the coders' solemn belief that they correctly executed the design they were given. Of course, just because the coders believe they successfully implemented the design team's vision doesn't mean that they did. If that were the case, there wouldn't be bugs. But there are.

It certainly possible there may be an issue we're unaware of. If that's the case, players need to post in the Bug Report forum and provide as much evidence as possible so we can investigate.

The design intent, however, is as I stated before. :)

Lylirra
Community Manager
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If you hadnt put that "really" in your statement you could have squashed a rumour right there.....but now its still open to interpretation.

The "really" applies to this statement in my post:

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Sure, you might have an easier time farming some games than others based on what monsters spawn, which means you'll probably progress a little faster and kill more things (killing more things = more chances for loot to drop), but that's about it.


Lylirra
Community Manager
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I can guarantee this to be false. Many times we'll be attacking a pack of 3 mobs, I'll hit all 3, but one will chase the DH in my group and he will run off and kite the mob away. I kill my two mobs, then he kills his afterwards, and I get no loot at all.

This actually happens a LOT and is quite frustrating

Have you posted in the Bug Report forum about this? (If so, can you link me your thread?)