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Diablo 3 Blue Posts » killing myself on reflect damage


Jars
with 700 res, 5.1% life steal and 450 loh

but don't worry guys prismatic armor is totally not mandatory

(it's still mandatory, thanks reflect damage!)


Lylirra
Community Manager
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Nov 02nd, 2012 03:42pm in the General Discussion board on the US forums.
Couple of follow ups:

- Hydra and Sentry are technically "pets" (so to speak), so whenever we make the change to no longer allow pet damage to reflect back to the player, they'll be included too.

- If we do elect to move forward with having Reflects Damage be a duration-based affix, we'd also want to add a new visual for whenever RD is active.

Lylirra
Community Manager
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Nov 02nd, 2012 12:32am in the General Discussion board on the US forums.
We know Reflects Damage has been a little more challenging for some players in this patch, so we've been reviewing feedback regarding the affix pretty closely since 1.0.5 released. The actual values for the stat haven't changed at all and, in general, it seems like the issue for players is really just related to increased monster health thanks to Monster Power.

Since monsters have a lot more health in the higher MP levels, not only do fights last longer, but players need to do a lot more damage in order to kill their targets. Of course, that means there's a lot more opportunity for you to get hit with Reflects Damage. So, whereas before the patch, a player may have been able to kill monsters with the Reflects Damage affix no problem and with health to spare, now that fights are lasting longer that same player may not have as much success -- at least, not without making some adjustments to their build or gear.

That said, we do agree that we can make some improvements. For example, we'll be making it so that damage dealt by pets will no longer reflect back to the player. We're also toying with the idea of changing Reflects Damage so that it has a duration and can only be activated by monsters periodically (rather than it always being active), but that's definitely not yet set in stone.


Lylirra
Community Manager
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Nov 02nd, 2012 12:52am in the General Discussion board on the US forums.

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I just wish reflect dmg monsters have an aura or something so I can identify it before getting myself killed.

I'll pass on the suggestion.

Lylirra
Community Manager
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Nov 02nd, 2012 01:02am in the General Discussion board on the US forums.

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How about just changing it so RD can be dodged like pre-patch and all problems solved....duh

You could never actually dodge Reflects Damage in the live game. The bug only existed in the PTR version of 1.0.5 (which was fixed before we released the patch), so the "we fixed it" line never should been included in the live patch notes. It was, however, correctly included in the PTR patch notes.

I can take the heat for that one.

Lylirra
Community Manager
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Nov 02nd, 2012 01:22am in the General Discussion board on the US forums.

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Despite having Reflect Damage being an everyday complain on General/PTR Feedback thread FOR MONTHS, despite realizing it's a bad design, nothing was discusses by the CMs til now. I didn't wanna complain about lack of communication but really :/

We certainly saw the discussions before hand and passed them along, but there were no plans for adjustments that we could communicate until now.