Jump to content

Diablo 3 Blue Posts » MP-how do you adjust?


Avion
Dumb question to some of you but....

How do you adjust monster power?

No troll, please advise?


Lylirra
Community Manager
View Source
Oct 16th, 2012 06:52pm in the General Discussion board on the US forums.

Quote

Silly question but are you able to change the monster power once you have created the game with a command?

Not right now. Yu'll need to leave the game and adjust the level through the Quest Selection UI (the same way you'd adjust your difficulty).

Lylirra
Community Manager
View Source
Oct 16th, 2012 06:52pm in the General Discussion board on the US forums.
You'll need to enable Monster Power first, which you can do in the Gameplay menu.

Here's a bit more information:

Quote

Monster Power will be disabled by default, so before you can make any adjustments, you'll first need to enable the system. To do so, open up the Game Menu, click the Options button, and then click the Gameplay tab. You'll see the Enable Monster Power Selection box on the right side of the screen -- check that, and then click Accept.

Once enabled, the option to set Monster Power will appear in the lower portion of the Quest Selection window next to the Difficulty drop-down menu. You can choose from Monster Power 1 (MP1) all the way up to Monster Power 10 (MP10), or you can opt for No Monster Power (the default setting) to play the "normal" challenge level for your chosen difficulty. Monster Power can be adjusted separately for each hero and difficulty, and can be changed at any time through the Quest Selection interface.

If you want to learn more about Monster Power (including what the bonuses are for each MP level), be sure to check out this article: http://us.battle.net/d3/en/blog/7540457/


Lylirra
Community Manager
View Source
Oct 16th, 2012 07:02pm in the General Discussion board on the US forums.

Quote

stupid question but does adding more monster power !@# better item drops?

Sort of. Here's the relevant section from the Monster blog (which I'd encourage you to read):

http://us.battle.net/d3/en/blog/7540457/

Quote

Starting at MP1, each level of Monster Power will increase monster damage and health by a scaling amount depending on difficulty. To reward your audacity, your hero will receive bonuses to experience, Magic Find, and Gold Find (which will stack above the 300% cap).

For Normal, Nightmare, and Hell, the bonuses look like this: click

----

In Inferno, in addition to increased experience, Magic Find, and Gold Find, whenever a monster dies and drops an item normally (whether it be gold, a potion, or a piece of gear), the monster also has a chance to drop an additional bonus item. The chance to drop a bonus item will scale up with each MP level as detailed in this table: click

----

In Inferno at Monster Power 1 or greater, monsters in every Act will also be bumped up to level 63 and share the same high-end item drop rates. This means that no matter which act you're progressing through, the monsters in that act will all have the same shot at dropping items level 61-63, including crafting recipes, Legendary items, and set items.

Here's some more information about bonus items, too: http://us.battle.net/d3/en/forum/topic/6794983614#7

Lylirra
Community Manager
View Source
Oct 16th, 2012 07:12pm in the General Discussion board on the US forums.

Quote

How do you set MP level in Public game?

Monster Power isn't available for Public Games right now, but we're definitely considering opening up that option in the future.