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Diablo 3 Blue Posts » Taking way more damage today than yesterday..


LordSpanky
and even this morning ..

Yesterday I absolutely noticed the drop in monster damage. I was loving it.

I did 20+ key runs yesterday, and I didnt have a pet die the entire time.

I was totally creaming the monsters in mp6 all day like butter.

This morning I noticed I was having more trouble.

However, and hour and a half ago I log back in and discover that I can barely do mp6 anymore.

Yesteray, I was annoyed by reflect damage, but I never worried about it. Sometimes I would stop bears for a second and cast toads because it didnt hurt as bad, but that's about it. I certainly never ran from them, lol.

Today, I am doing everything I can to avoid reflect damage because after casting a couple bears and I am DEAD, lights out. YEsterday I could easily spam most of a mana pool worth of bears before I said ok thats enough for a second.

Also, as I mentioned, my pets are dying today, and they werent yesterday. YEs, this simply cannot be ignored. My pets are dying all the time now, when yesterday they were practically invincible.

Before the MP damage reduction hotfix on the 23rd, I was doin MUCH BETTER than I am now.

I know its wierd, and I know it sounds like BS, but its true. EVery word of what I have said is true.

I have no clue why. I am hoping I am not alone in this.

Everything hurts way more than it should. period.


Lylirra
Community Manager
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Oct 26th, 2012 09:52pm in the General Discussion board on the US forums.
Hey all!

I just wanted to thank everyone for describing their experiences and reporting to us a possible issue with monster damage when Monster Power is activated. We really appreciate it when you let us know of potential problems affecting the game. /highfive

We've investigated the matter thoroughly, however, and have verified that scaling bonuses to monster damage at each level of MP have not changed, and that they are currently using the correct values. Those values are detailed in full in this post. For reference, we've not only checked the actual data but have run several tests both in an internal test environment and in the live game, and everything checks out as it should.

We'll continue to monitor this thread and your reports over the weekend and will follow-up if needed. As a reminder, though, if you believe you may have encountered a bug while playing, please be sure to post in the Bug Report forum so that our QA team can investigate.

Lylirra
Community Manager
View Source
Oct 26th, 2012 10:02pm in the General Discussion board on the US forums.

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thanks for the confirmation =)

Apologies for it taking so long, but thank you again for all the reports. We just wanted to double-check all the values to make sure everything was working correctly -- or, on the flip side, know for a fact that it wasn't -- before we weighed in.


Lylirra
Community Manager
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Oct 26th, 2012 10:02pm in the General Discussion board on the US forums.

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So everyone is just making this up now? I never come and !@#$% on forums but there has been a change. I just started playing from 1.02 but blizzard just when I was starting to like this game again you go do your typical crap. When the next patch comes out I will just remember that last time and move on. Killed the game because of greed.

According to all of our tests, the damage values haven't changed. But, like I said, we're going to continue monitoring the issue and your posts over the weekend just in case there's something else affecting your experience.

Lylirra
Community Manager
View Source
Oct 27th, 2012 05:42am in the General Discussion board on the US forums.

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Ok let me explain

http://us.battle.net/d3/en/blog/7528695/Patch_105_Now_Available-10_16_2012
Patch 1.0.5 live MP 1-10 available (Blizz messed up the damage reduction here so)

http://us.battle.net/d3/en/blog/7634966/Diablo_III_Hotfixes_--_October_Updated_1023-10_23_2012
Bam "hotfix" ( Fighting these became easy Like super easy)

Then http://us.battle.net/d3/en/blog/7681242/Patch_105a_Now_Live-10_25_2012
Patch 1.0.5a
This was supposed to fix some bugs. But infact it messed up the last hotfix and it went back to how 1.0.5 was when it was released.

This is exactly what we tested, and our analysis thus far has provided no evidence that the hotfix was "messed up" or reverted as a result of 1.0.5a. The damage values we implemented via hotfix are currently the damage values being used by monsters right now when MP is enabled.

We're not calling anyone delusional or wrong for reporting a different experience; we're simply saying that the scaling bonus to monster damage at each level MP is (according to all the data we have) where it's supposed to be, and that it hasn't changed since Tuesday.

That said, even though there's no evidence of a bug at this time, we're continuing to monitor reports and feedback over the weekend and will investigate further if necessary.