Diablo 3 Blue Posts » Tempest Rush - Major Rubberband Issue
| Tempest Rush = 50% fail due to the in-game hit box design. When hit is registered no where how far away you are, you will get RUBBER-BAND right back to the original spot where the hit first initiated. Example: - Surrounded by mobs / elites - In monsters' hit box range - elites cast ability - elites initial hit - player sees ability, cast TEMPEST RUSH to get out of harms way - player halfway across the screen, hit box registered as a hit - player gets TELEPORT back next to the elite - player receives the damage, plus all the other harmful stuff = DEATH 99% of the time *REFLECT DAMAGE / PLAGUE / DESCRATER etc etc all can create this rubberband / teleport issue as well. Basically anything that does direct damage to you, while you try & use TR to get out, there's a good 75% chance that you won't get away, taking constant damage. |
| Thanks DEATHLOCK, you do not need to keep posting this every 12 hours. The developers are doing what they can to fix it. | ||||



