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Diablo 3 Blue Posts » Tempest Rush - Major Rubberband Issue


DEATHLOCK
Tempest Rush = 50% fail due to the in-game hit box design. When hit is registered no where how far away you are, you will get RUBBER-BAND right back to the original spot where the hit first initiated.

Example:
- Surrounded by mobs / elites
- In monsters' hit box range
- elites cast ability
- elites initial hit
- player sees ability, cast TEMPEST RUSH to get out of harms way
- player halfway across the screen, hit box registered as a hit
- player gets TELEPORT back next to the elite
- player receives the damage, plus all the other harmful stuff = DEATH 99% of the time

*REFLECT DAMAGE / PLAGUE / DESCRATER etc etc all can create this rubberband / teleport issue as well. Basically anything that does direct damage to you, while you try & use TR to get out, there's a good 75% chance that you won't get away, taking constant damage.


Vasadan
Quality Assurance
View Source
Oct 24th, 2012 12:42pm in the Bug Report board on the US forums.
Thanks DEATHLOCK, you do not need to keep posting this every 12 hours. The developers are doing what they can to fix it.