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What spirit generator do you consider to be..


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#-19 Posted 26 February 2012 - 11:16 AM By Yooric

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What spirit generator do you consider to be the most optimal for what cause?

I consider Crippling wave the best for tanky with the runestone that makes them deal 10% less damage

I would follow this up with Fist of thunder since it is quick(even says in tooltip) with the rune adding 16% dodge.

The reason for this combo is or mostly why i picked fist of thunder is cause it doesnt require u to do three strikes from what ive read to get the 16% dodge effect where in crippling wave to get the 20% less AS u have to hit the full combo onto the enemies.

post ur favorite set or single spirit generator and most importantly WHY you consider them to be the best

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#-18 Posted 26 February 2012 - 11:20 AM By Reiser

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I really like your choices, and you already know that I'm also aiming for a tank monk!

Damn it seems that I'll use your combo! 1+ from me m8! :D

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#-17 Posted 26 February 2012 - 11:50 AM By Elrilmand

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Since I prefer more offensive build I would say

Sweeping Wind with Blade storm rune.
or maybe a Exploding Palm with Strong Spirit rune for extra spirit.

#-16 Posted 26 February 2012 - 12:05 PM By barcs

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I actual chose exploding palm with the creeping demise rune option ... I think for my spirit generator I just want to be able to dish out damage quite widely, so i like the fact that the bleed damage hit 2 mobs and then the explosion can take out groups ... mind you i may also have the way of a hundred fists (with fists of fury) for slightly different situations (or I might have 2 skills from the defence set and just 1 generator, not 100% at this point) ...

again, this could all be subject to change upon playing ... which is one of the things i love about the skill system (that everyone complains about) I want to experiment with everything before i make my final choices...
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#-15 Posted 26 February 2012 - 12:15 PM By Abaddon343

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u monk mongers... :D
every1 is really hyping bout the monk these days..
2-3 months ago every1 called him shit...
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#-14 Posted 26 February 2012 - 12:17 PM By Reiser

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View PostAbaddon343, on 26 February 2012 - 12:15 PM, said:

u monk mongers... :D
every1 is really hyping bout the monk these days..
2-3 months ago every1 called him shit...

That is incorrect and your post is off topic.

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#-13 Posted 26 February 2012 - 12:24 PM By barcs

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View PostAbaddon343, on 26 February 2012 - 12:15 PM, said:

u monk mongers... :D
every1 is really hyping bout the monk these days..
2-3 months ago every1 called him shit...

actually I've always been pro-monk, to the extent I was talking about how cool a shaolin monk would be before D3 was announced ... even if he's not the strongest character, though he might be (slightly worried about single target stuff), so not say the new hammerdin of D3, then I'll still play with him for style's sake ...
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#-12 Posted 26 February 2012 - 12:43 PM By Yooric

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View Postbarcs, on 26 February 2012 - 12:05 PM, said:

I actual chose exploding palm with the creeping demise rune option ... I think for my spirit generator I just want to be able to dish out damage quite widely, so i like the fact that the bleed damage hit 2 mobs and then the explosion can take out groups ... mind you i may also have the way of a hundred fists (with fists of fury) for slightly different situations (or I might have 2 skills from the defence set and just 1 generator, not 100% at this point) ...

again, this could all be subject to change upon playing ... which is one of the things i love about the skill system (that everyone complains about) I want to experiment with everything before i make my final choices...
Ye i love that u can experiment first xD hated the old skill shit, i had 3 sorcs around lvl 90
oyah forgot to say mine is obviously focused on tanking.


View PostAbaddon343, on 26 February 2012 - 12:15 PM, said:

u monk mongers... :D
every1 is really hyping bout the monk these days..
2-3 months ago every1 called him shit...
Never called him shit, he has always been the bomb!




For damage i find the exploding palm interesting like the rest here in this topic atleast-.-
Cause of the 30% of the enemies max hp as damage. Could be quite alot when focusing down the big fellah.

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#-11 Posted 26 February 2012 - 12:51 PM By barcs

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View PostYooric, on 26 February 2012 - 12:43 PM, said:

oyah forgot to say mine is obviously focused on tanking.

I've been quite intrigued that a few people want to go that way ... the last thing that the monk screams to me when i think bout him is tank ... looking at some of the options you could put in your build that give you a break from damage and heal and things I can see how it's definitely valid ... but I guess I'm not going to be so specific with mine, I'll make my guy as durable as possible but pick the skills I like and think will help me support my play style ...

as you said, if we're talking about tanking here then yeah fists of thunder with lightening flash, deadly reach with keen eye (for the armour - though im not a fan of this one because i expect enemies to be close enough to hit anyway and not necessarily in a straight line) or crippling wave with concussion would be the obvious picks...
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#-10 Posted 26 February 2012 - 01:07 PM By Yooric

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View Postbarcs, on 26 February 2012 - 12:51 PM, said:

I've been quite intrigued that a few people want to go that way ... the last thing that the monk screams to me when i think bout him is tank ... looking at some of the options you could put in your build that give you a break from damage and heal and things I can see how it's definitely valid ... but I guess I'm not going to be so specific with mine, I'll make my guy as durable as possible but pick the skills I like and think will help me support my play style ...

as you said, if we're talking about tanking here then yeah fists of thunder with lightening flash, deadly reach with keen eye (for the armour - though im not a fan of this one because i expect enemies to be close enough to hit anyway and not necessarily in a straight line) or crippling wave with concussion would be the obvious picks...


Picking the skills that u like is what is going to make ur monk urs and it all comes down to what playstyle u prefer to play and how to do it.


(Never really likes deadly reach=S)


Ps: it seems like ur always condescending cause of ur avatar picture xD

Edited by Yooric, 26 February 2012 - 01:08 PM.

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#-9 Posted 26 February 2012 - 01:12 PM By barcs

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View PostYooric, on 26 February 2012 - 01:07 PM, said:

Ps: it seems like ur always condescending cause of ur avatar picture xD

Ahaha, not intended that way ... I just love gintoki's lazy, sweet loving, bokken wielding, take on life ...
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#-8 Posted 26 February 2012 - 01:48 PM By Yooric

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xD funny thou, Want to see more people on this thread. Want to hear their ideas!

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#-7 Posted 26 February 2012 - 01:55 PM By Elrilmand

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People spam other threats now. Here they have to put some opinion and so on. Maybe they are too lazy to do that.

ps Sorry for the off-topic.

#-6 Posted 26 February 2012 - 02:22 PM By Yooric

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Ah u mean here they have to think and requires more time where on the general board they can just say, i like potatoes?

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#-5 Posted 26 February 2012 - 05:30 PM By Gusher

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I think sweeping wind is a very good choice for a spirit generator. With the vortex it creates, couples with resolve, any enemy near you  deals 25% less damage. I think that makes it a really good choice.

#-4 Posted 26 February 2012 - 05:45 PM By whencowscomecryinghome

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It says 4 player coop; wasn't d2 lod and d2 8 player. I heard there are different levels of game difficult. I hope the game support more then just 4 players in a room; it was so much fun with 7 of your friends marching through hell and leveling up. And the random combat before by players. I know they have a pvp system I hope they create a game type for random combat as well it made the game more interesting and unexpected.

#-3 Posted 26 February 2012 - 06:09 PM By Yooric

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View Postwhencowscomecryinghome, on 26 February 2012 - 05:45 PM, said:

It says 4 player coop; wasn't d2 lod and d2 8 player. I heard there are different levels of game difficult. I hope the game support more then just 4 players in a room; it was so much fun with 7 of your friends marching through hell and leveling up. And the random combat before by players. I know they have a pvp system I hope they create a game type for random combat as well it made the game more interesting and unexpected.
ye d2 was 8 players but u really missed the topic here. Way lost

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#-2 Posted 26 February 2012 - 06:10 PM By Yooric

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View PostGusher, on 26 February 2012 - 05:30 PM, said:

I think sweeping wind is a very good choice for a spirit generator. With the vortex it creates, couples with resolve, any enemy near you  deals 25% less damage. I think that makes it a really good choice.
I like it with the rune that makes it 75% per second to all around u. or the 5 spirit per second

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#-1 Posted 26 February 2012 - 07:18 PM By Elrilmand

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View PostYooric, on 26 February 2012 - 06:10 PM, said:

I like it with the rune that makes it 75% per second to all around u. or the 5 spirit per second

Yes one of this is the way to go imo. The extra spirit will be nice for spamming spenders/fast spirit regen build.

#0 Posted 26 February 2012 - 08:17 PM By barcs

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View PostYooric, on 26 February 2012 - 06:10 PM, said:

I like it with the rune that makes it 75% per second to all around u. or the 5 spirit per second

even for your tanking build? ... it's one of the few that you can't rune to add any kind of dodge, armour or enemy damage decrease bonuses ...
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I named him Waggleton P. Tallylicker
... I never got the chance to tell him
... he will be remembered.   
---------------------------------------------------