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What questions do you have for Blizzard?


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#1 Posted 03 April 2012 - 12:12 PM By Unseen

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Blizzard is working on getting their game guide updated for release; and is looking for basic and complex game systems that you would like explained in it. If you played Diablo 2, you can think of it as an "Arreat Summit" type of a website.

#2 Posted 03 April 2012 - 01:08 PM By proski35

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While going through enough research I figured it out some of it, the damage system would be beneficial to have in a game guide.

So for example, 1 hand vs 2 hand.
Explanation that dual wielding adds 15% haste to your attacks. Therefore, if your second weapon has +15% less dps, you're actually worse using the second weapon in your offhand.  But then your damage from abilities (for example when it says, this ability does 220% weapon damage) is still off your primary weapon and not your offhand.

The system get's confusing so it would be nice to have it explained in detail.

Edited by proski35, 03 April 2012 - 01:18 PM.

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#3 Posted 03 April 2012 - 01:17 PM By Abaddon343

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View Postproski35, on 03 April 2012 - 01:08 PM, said:

While going through enough research I figured it out some of it, the damage system would be beneficial to have in a game guide.

So for example, 1 hand vs 2 hand.
Explanation that dual wielding adds 15% haste to your attacks. Therefore, if your second weapon has +15% less dps, you're actually worse using the second weapon in your offhand.  But then your damage from abilities (for example when it says, this abilities does 220% weapon damage) is still off your primary weapon and not your offhand.

The system get's confusing so it would be nice to have it explained in detail.
+1
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#4 Posted 03 April 2012 - 01:30 PM By naw3

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Yeah question about how dmg works will be great!

"Beta is a lie"


#5 Posted 03 April 2012 - 02:43 PM By Boci

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  • Detailed stats of all legendary and set items, and also the prefixes and suffixes would be nice.
  • Also i would like to know the rare and magic item generation method. What prefixes and suffixes can be generated together, each have the same chance to appear on an item or not etc.
  • Character stats limits (i know +movement speed is 25%).
  • All boss modifiers with detailed stats and explanation, number of modifiers on each difficulty level
  • All random game events and quests with chances to appear in which area.
  • Monster stats and AI change through the difficulty levels

Edited by Boci, 03 April 2012 - 02:56 PM.


#6 Posted 03 April 2012 - 04:07 PM By Rattleshirt

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View PostBoci, on 03 April 2012 - 02:43 PM, said:

  • All boss modifiers with detailed stats and explanation, number of modifiers on each difficulty level
  • Monster stats and AI change through the difficulty levels

I vote for these two, although they could be coupled into one question.

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#7 Posted 04 April 2012 - 02:03 AM By Lanthorian

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View Postproski35, on 03 April 2012 - 01:08 PM, said:

While going through enough research I figured it out some of it, the damage system would be beneficial to have in a game guide.

So for example, 1 hand vs 2 hand.
Explanation that dual wielding adds 15% haste to your attacks. Therefore, if your second weapon has +15% less dps, you're actually worse using the second weapon in your offhand.  But then your damage from abilities (for example when it says, this ability does 220% weapon damage) is still off your primary weapon and not your offhand.

The system get's confusing so it would be nice to have it explained in detail.
+2

#8 Posted 04 April 2012 - 04:58 AM By SoulScar

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View PostBoci, on 03 April 2012 - 02:43 PM, said:

  • All random game events and quests with chances to appear in which area.
  • Monster stats and AI change through the difficulty levels

i am for this to

#9 Posted 04 April 2012 - 09:32 AM By JavaSuko

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Is gold on your screen for you, or shared with the party?
Does gold find work the same as magic find in parties?
Do followers have any bonus for using them if so how much?
What are the caps for stats? +1

#10 Posted 04 April 2012 - 10:53 AM By proski35

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View PostJavaSuko, on 04 April 2012 - 09:32 AM, said:

Is gold on your screen for you, or shared with the party?
This is actually answered ingame. When you play, these hint bars show up and say that each person get's seperate gold and item drops. Nothing is shared.

View PostJavaSuko, on 04 April 2012 - 09:32 AM, said:

Does gold find work the same as magic find in parties?

Yes.
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#11 Posted 04 April 2012 - 10:53 AM By barcs

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def more about which kind of party buffs stack, and what happens if there are 2 rune variations (like with monk's mantras)... i'm sure the others people will cover (like stat limits and things)
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#12 Posted 05 April 2012 - 12:47 AM By remus61

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View Postproski35, on 03 April 2012 - 01:08 PM, said:

While going through enough research I figured it out some of it, the damage system would be beneficial to have in a game guide.

So for example, 1 hand vs 2 hand.
Explanation that dual wielding adds 15% haste to your attacks. Therefore, if your second weapon has +15% less dps, you're actually worse using the second weapon in your offhand.  But then your damage from abilities (for example when it says, this ability does 220% weapon damage) is still off your primary weapon and not your offhand.

The system get's confusing so it would be nice to have it explained in detail.
+3

#13 Posted 06 April 2012 - 10:56 AM By lugensk

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I was wondering, since everybody gets their own loot, if, after a certain amount of time, loot that gets not picked up, will be available for the rest of the group?

#14 Posted 06 April 2012 - 11:04 AM By Marcusse32

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How many categories will there be in the Diablo 3 PvP? And when I say categories I main like the team deatmatch on blizzcon 2011!
And what ever categories there will be it could be awesome to make a replay on the last dead in slow motion!:)

#15 Posted 06 April 2012 - 03:07 PM By Unseen

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Questions sent, thanks everyone!