We’ve had an enormous amount of feedback since the launch. I speak for everyone at Blizzard when I say that we appreciate the passion and affection many of you have for the Diablo series. We truly believe “Every Voice Matters,” so I want to thank you for sharing your experiences in an effort to help us improve the game.
Mike you are a liar. Every voice matters yet instead of responding to forums you guys just delete them? How does a voice matter when you delete it? Explain that to me Mike...
We are not satisfied with breaking launch records; we want people to continue playing and enjoying Blizzard games for a very long time. The Diablo III team has made an epic, entertaining, and beautiful gaming experience. That being said, we know that it isn’t perfect.
I am not excited at all. I don't think you will do it right of a good job. I really think your best course of action is to admit you made a crappy game and start over from scratch. Diablo 3 is not what it should be and unless you redo the game... Well it will never get to where it should be. Sometimes it's best to scrap the whole thing and start over and you need to realize this. Diablo 2 came out in 3.5 years after Diablo 1. I am positive Diablo 3 could be redone in that time or shorter.
Yay! Diablo 2 sold Diablo 3 for you.
The Diablo III team made an epic, entertaining, and beautiful gaming experience... BULL!!! If they would have done that people would not be so up set with this bag of poop that is on fire!!!
However, the launch had many challenges as well. It has always been difficult to forecast how many players we will have.
Mike... who do you have working for you? One flying monkey or two? I could have given you a better estimate...
You’ve seen some of that work already in patch 1.0.3, and you’ll see additional improvements with patch 1.0.4.
WOW Mike! That makes me feel glad I quit playing over a month ago!!! So glad!!! My faith in Blizzard is none.
In addition, we’ll be making updates to the auction house in the future to provide players with better information through tooltips and notices, offer improved search functionality, and more.
Oh thank God! The core game play! Auction house tycoon 3 will be even better!
Regarding the real-money auction house, our primary goal for including this in the game was to provide convenience and peace of mind for those players who might otherwise turn to third-party services to buy items
Mike, stop lying now!!! You primary goal was to make more money. Bobby KoTICK wants more money!!! Greed!!! Don't give me this garbage... LIAR!!!
I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design.
How did this idea come into your head? Explain to me how a game that can only be played online supports you playing with friends more than a game that I can play offline with friends via LAN/multiplayer and play online with friends??? Explain that to me Mike!!!! EXPLAIN!!!! You can't!!! It makes no sense. A game you can play both online and offline with friends supports a design better to play with friends than a game you can only play online. YOU ARE WRONG!!!! If solider in whatever remote part of the world want to play Diablo 3 with each other via LAN on their laptops but they don't have an internet connection... YOU ARE WRONG MIKE!!!
I know many of you are also looking forward to patch 1.1, our PvP update, which will provide new experiences and give you a whole new way to apply the skills you’ve picked up while battling demons. This patch will also build on the social and auction house changes I mentioned above, and the team will continue to fix bugs and further tune game balance as well.
The reason why PVP was delayed was so you could make more money. If PVP was out right away people might not care to buy PVE items from the RMAH and they might just buy PVP items instead. By delaying the game you forced people to buy PVE items since there was no PVP. Now once PVP comes out they can finally quit the crappy PVE and do PVP and buy PVP items. It was all about money to you guys. Stop lying... Sure the RMAH will probably have a PVP item page or something that lets you search for those types of items more easily so you can spend your money faster!
We’re also working on a game play system that will provide players who have max-level, high-powered characters new goals to strive for as an alternative to the “item hunt.” We’re not ready to get into specifics just yet, but I can say that we’re actively taking your feedback into account as we plan out the future of the game.
As always, we appreciate your candor and passion. Your constructive feedback and thoughts are valuable -- they will continue to help us be a better company. I just want to reiterate that while we can’t claim to have ever shipped a perfect game, we are committed to supporting our games relentlessly and making improvements where we can. Thank you for your support.
Stop lying!!! You do not appreciate are candor and passion. First let me give you the definition and then explain it to you since you do not know what these words mean.
[kan-der] Show IPA
the state or quality of being frank, open, and sincere in speech or expression; candidness: The candor of the speech impressed the audience.
freedom from bias; fairness; impartiality: to consider an issue with candor.
[pash-uhn] Show IPA
any powerful or compelling emotion or feeling, as love or hate.
Now that we know what the words mean.
Candor is being frank, open, and sincere in speech or expression and passion is showing compelling emotion or feeling as love or hate.
When we express are sincere frank and open speech with passions of love and hate, or just hate, it gets deleted.
My first post about this game got deleted in 30 minutes and I was banned three days for swearing... So I cannot be candor and I can not have passion.
Please contact me and I can help you remake the game. I am not joking. I will even do it for free, just pay for my room and food.
Edited by Unseen, 20 September 2012 - 09:13 AM.