Additional Patch 1.0.5 Info - Interviews with Jay Wilson & Wyatt Cheng
Sep 19 2012 05:18 AM | Admin
Jay Wilson and Wyatt Cheng did an interview with IGN recently and discussed some of the changes coming in Patch 1.0.5.
Jay also told IGN that the Diablo 3 team is working hard on PvP. Their original goal was to have it released by the end of the year, but it looks like it might not be ready until 2013.
---------------------
Gamer.com.tw also had the chance to interview Jay, and provides us with a little more information about how the new systems in 1.0.5 will work.
The goal of the system is to allow players set a monster power level, and the higher they set the level the bigger the bonuses they'll get to magic find, experience and loot drops -- but the harder the game will be.
It's a system we've put in to allow players to have a lot more control over the difficulty of the game. - Jay Wilson
As the game's been out for awhile now, we're finding players are stratifying into different audiences. You've got your player who has 1,000 hours played on their character, they have absolutely amazing gear, and they need more of a challenge. And then you have somebody else who just hit 60 last week for the first time because they've been playing for one or two hours a week since it came out and they've been having a blast but they're just rolling into Inferno now. They don't like to use the auction house, they don't read the internet -- so what does the experience need to be like for that person? Monster Power definitely gives us a bit of room to try and simultaneously hit both types of players and everybody in between. - Wyatt Cheng
At level 60 players can find various objects to put together a device that will allow them to fight more powerful bosses hidden throughout the game. - Jay Wilson
Jay also told IGN that the Diablo 3 team is working hard on PvP. Their original goal was to have it released by the end of the year, but it looks like it might not be ready until 2013.
---------------------
Gamer.com.tw also had the chance to interview Jay, and provides us with a little more information about how the new systems in 1.0.5 will work.
- Players will have the option to set the monster difficulty before creating a new game.
- The power level will range from 0 to 10.
- The higher the power level, the more hitpoints and attack power the monsters will have.
- Increasing the difficulty will increase the amount of drops, the drop quality and the experience gained.
- You can not change the difficulty while in the game, it can only be done from the lobby.
- "Players will be back in the game world in every corner to find to the mysterious clues and objects, and then piece together the challenges purgatory system."
- Looks like a new Legendary Ring is being added, and it will be bound to your account: "Purgatory device to challenge the players to have reached 60 to be eligible to enter. The official pointed out that this copy will be a completely new architecture, although there will be no new Boss and monsters, but the bears unique treasures waiting for players to come to explore, including the legendary ring new 1.05."










