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Banners, Reflect Damage, Molten & Desecrator and Gold Commas

Player Banners + Respawn Timer

Player banners are boring, I'm sure we can agree on that. It looks like Blizzard agrees as well, and is looking at a few ways to make them more exciting. If you have any ideas or suggestions regarding them, make sure to post them over in the official Diablo 3 forums.

They're also going to be changing the respawn time so it no longer increases the resurrection timer each time you die. Instead, it will be a static 5 seconds.

Official Blizzard Quote (Blue Tracker | Source)
As some players have pointed out, allowing characters to revive at their banner's location does create some complications and could lead to certain kinds of gameplay that we'd prefer to avoid in Diablo III (this is actually why we don't allow players use Town Portals in the same way that you could in Diablo II). We definitely appreciate the feedback, though, and will continue to consider how we might be able to accommodate this suggestion -- or at least something similar -- in the future.

That said, we completely agree that banners in their current form are pretty boring and we'd love to make them more useful. If you have other ideas for banner uses, please share them!

(On a note that's somewhat related to respawning, we also happen to agree that incremental resurrection timers are overkill -- especially given the other penalties you incur when dying -- and will be changing it so that players can always revive at the last checkpoint five seconds after death in an upcoming patch.)

Reflect Damage

Blizzard is taking a look at the Reflect Damage affix and is considering changing how the skill works. They will also be making it so pets no longer have their damage reflected back at the player.

Official Blizzard Quote (Blue Tracker | Source)
We know Reflects Damage has been a little more challenging for some players in this patch, so we've been reviewing feedback regarding the affix pretty closely since 1.0.5 released. The actual values for the stat haven't changed at all and, in general, it seems like the issue for players is really just related to increased monster health thanks to Monster Power.

Since monsters have a lot more health in the higher MP levels, not only do fights last longer, but players need to do a lot more damage in order to kill their targets. Of course, that means there's a lot more opportunity for you to get hit with Reflects Damage. So, whereas before the patch, a player may have been able to kill monsters with the Reflects Damage affix no problem and with health to spare, now that fights are lasting longer that same player may not have as much success -- at least, not without making some adjustments to their build or gear.

That said, we do agree that we can make some improvements. For example, we'll be making it so that damage dealt by pets will no longer reflect back to the player. We're also toying with the idea of changing Reflects Damage so that it has a duration and can only be activated by monsters periodically (rather than it always being active), but that's definitely not yet set in stone.


Couple of follow ups:

- Hydra and Sentry are technically "pets" (so to speak), so whenever we make the change to no longer allow pet damage to reflect back to the player, they'll be included too.

- If we do elect to move forward with having Reflects Damage be a duration-based affix, we'd also want to add a new visual for whenever RD is active.

Molten & Desecrator

A lot of players have been reporting that the Molten and Desecrator affixes have been glitched since patch 1.0.5. Grimiku confirms for us that both of the abilities are working correctly and that Blizzard does not plan on "nerfing" or changing the way they work anytime soon.

Official Blizzard Quote (Blue Tracker | Source)
Molten and Desecrator can be particularly deadly since they have a chance to both stack with themselves and with each other, and it can be easy to miss in the heat of battle. We’re comfortable with the way both affixes are currently working, though, since many gamers are well versed in "don't stand in the fire" scenarios. Just keep an eye out for those ground effects!

Commas In Gold Amount

Lylirra gives us a little bit of insight as to why we don't currently have commas (or periods) in our gold amounts. Blizzard is looking at a way to make numbers more distinguishable though, so you don't accidentally sell something for a lot less than you intended.

Official Blizzard Quote (Blue Tracker | Source)
One thing to keep in mind is that Diablo III is a global game, available in multiple regions around the globe. And, across those regions, the decimal style varies.

In the US, for example, decimals are identified with periods (ex: 1.23). Whereas in a lot of places in Europe, decimals are identified with commas (ex: 1,23). This means that a number like one million would look a bit different in each of those regions. In the US, it would look like "1,000,000" and in Europe it would look like "1.000.000".

So, which decimal style do we use? That question is actually one of the main reasons we chose not to include commas initially, since it could be confusing to players in other regions outside North America.

That said, we do agree that not having any method of breaking out values in the auction house isn't ideal, so we're currently discussing how best to address the issue (without hopefully creating MORE issues for players in other countries).