| Rather than exploding for area damage, each Firebomb can bounce to up to 6 additional targets. Damage is reduced by 15% per bounce. |
| Allows the skull to bounce up to 2 times. |
| The explosion creates a pool of fire that deals 8% weapon damage per second as Fire for 3 seconds. |
| Create a column of flame that spews fire at the closest enemy for 140% weapon damage as Fire over 3 seconds. |
| In addition to the base explosion, the skull creates a larger blast that deals an additional 20% weapon damage as Fire to all enemies within 28 yards. |